She started asking her writer friends what they do to stay sane in this phase of book publishing. It's very exciting – but also very stressful in the months leading up to release. Etter’s got a novel coming out in July, "Ripe," her first with a major publisher. Her journey with “Breath of the Wild” began a little more unexpectedly. “The only times when we weren’t crying was when we both had our Switch out and we were playing Mario.” She and her brother both got Switches and found release from their grief playing a Mario Bros. “I was really grief-stricken, and somebody had told me to get a Nintendo Switch,” Etter says. Sarah Rose Etter, a writer living in Los Angeles, first started playing video games as an adult, after her dad died. 'Tears of the Kingdom' release date is here, and many adults will play the game to manage stress But what if all this time it’s been a form of self-care? Over the decades I've been playing, I've internalized that video games are a waste of time, a plaything for children, and that I should be embarrassed by how much time I’ve “wasted” on them. I could have read the complete works of William Shakespeare or Leo Tolstoy – heck, maybe both. Divided into 24-hours days, 740 hours is an entire month of my one wild and precious life. I’ve been playing “Zelda” games for decades, and yet I still felt a sense of guilt and embarrassment seeing that number. I’m a 40-something adult with a fulltime job and more responsibilities than I can manage who’s also somehow, according to the tracker on my Nintendo Switch, spent a cumulative 740 hours playing “Breath of the Wild.” I wanted to make fun of it, but then I realized it was a commercial about me. It shows a grown man, roughly around my age, commuting to work in a suit and tie, bored and stressed out by his daily responsibilities, picking up a Nintendo Switch after a long day at work and decompressing with “Zelda.” It’s a moody commercial, a bit existential, two minutes of dreary adulthood disrupted by the escapist joy of play. Like a lot of people, I’ve been counting down the hours until Nintendo’s Friday release of “The Legend of Zelda: Tears of the Kingdom,” the much-anticipated sequel to 2017’s blockbuster game “Breath of the Wild.” I’ve had the game pre-ordered for months, but I was still stopped in my tracks by a “Zelda” commercial in the days leading up to its release.
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